
It was written in Objective-C, which is the standard programming language for all things Mac. This simple client was pretty much a mimic of the official RuneScape client Jagex released. It worked very well, and if the browser crashed it would no longer take RuneScape with it. I had waited long enough and decided to put an end to this myself by creating an Application that was simply a website that loaded the RuneScape homepage – keeping my ‘scaping and web browsing to separate Applications.

Mac users will know what I’m talking about here, but if you have ever tried playing RuneScape through a browser and browse the internet at the same time it is very unstable and the browser sometimes crashes, ending both your RuneScape and web browsing adventures. I was exactly the person I described above, looking multiple times for a SwiftKit version for the Mac.

If you’re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded “SwiftKit is Windows only, there will never be a Mac version” answer.
